welcome to goss!
Countless intangible veils separate all universes from each other - and from ours. The fabric of space and time is at its faintest, like gossamer, at these proximate points we share with all other realities. Interdimensional castaways are drawn to safety and arrive on a train in our core world, Hialao. The train system also serves as our lifeblood by connecting five other worlds to Hialao.

With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.

Our application template was made by Juliannacodes exclusively for Gossamer. Thanks to kismet for the sidebar cookie script. Icons courtesy of Ionicons. Banner art by Pixiv user ID #122500. Free pixel icon resources sourced from various places such as pvstels, 7soul1, The Infamous Bon Bon, neonvamp, and more.

Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.

Gossamer's genre-based multi-world concept must not be duplicated or mirrored elsewhere without express permission from the current owner and staff. Member-made content belongs to its respective creators. DO NOT RIP, INSPIRE, RECREATE, OR STEAL ANY PART OF THIS SITE.

GOSSAMER
PANFANDOM ANIMATION & ILLUSTRATION . JCINK PREMIUM . 4 YEARS OLD
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Baby, remember my name ξŒ• METTATON ξŒ• Aug 20 2017, 10:37 AM
  • 32 topics
  • 186 replies
  • if parse is an atom then the central unit is the nucleus. this town square is massive, its streets wide to accommodate the heavy traffic that moves throughout. shops are situated on every level, their lights always on, their doors never closed; the streets aren't illuminated by streetlamps but by the billboards that loom floating overhead, enormous screens that flicker between advertisements suspended in mid-air. though daylight never touches this dimension, it's as bright as noon here, but in neon colors, and at any hour there is a steady, humming noise of people - artificial and otherwise - and of machines. police presence here is heavy, order needed to keep everything running smoothly and the citizens in line.
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    all great and precious thin... ξŒ• STARSCREAM ξŒ• Yesterday at 06:08 am
  • 7 topics
  • 16 replies
  • in this dimension, where no one sees the light of day, life seems like one long party - and in the entertainment part of parse, they're doing nothing to deter that. there are countless clubs and bars and arcades - but perhaps the most popular pasttime of the citizens of parse is the virtual reality combat game called 'interface'. having fun and using free time on recreation isn't quite as taboo in parse as it may be in other worlds; in fact, it's encouraged, and as long as you have the credit to support yourself in your habits, then letting loose is entirely acceptable - it may even be expected. some good things come with the party atmosphere - like innovative fashion and trends - but there's always the other side of the coin: recreational drug use, addiction, and dealing.
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    i need a hero! ξŒ• REIGEN ARATAKA ξŒ• Yesterday at 09:27 pm
  • 8 topics
  • 39 replies
  • travel in parse is made easier by three separate levels of travel, each one higher in the air than the last. rules are strictly enforced where these circuits are concerned; anyone found violating the rules will be detained. the lowest level are for those traveling on foot; the second level for those with motorcycles; the third for those traveling by shuttle. the shuttle itself is free to all citizens and can be accessed by elevators on every street corner; motorcycles can be purchased from dealerships throughout parse. SHELL is a heavy presence in the streets of parse, their three-wheeled vehicles able to bypass all the rules that everyone else must obey.
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    S.W.A.T. ξŒ• CAYDE-6 ξŒ• Aug 9 2017, 08:16 PM
  • 8 topics
  • 49 replies
  • residences of all sizes are available here in parse, but no matter how small the house, the technology remains. they're all smarthomes, each with its own personal artificial intelligence unit which can be customized to change its name, personality, and voice. this unit can be instructed to do anything from lock the doors to do dishes to run a bath and is designed to recognize its owner and any other frequent visitors, if instructed. basic furniture is provided upon first moving in, but upgrades can be purchased if something more glamorous is preferred. there is always something bigger and better waiting for those that have the credit for it.
    ξ‘½
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    tag, you're it ξŒ• SHIROGANE TAKASHI ξŒ• Aug 19 2017, 07:12 PM
  • 7 topics
  • 36 replies
  • the entirety of parse is run by a single company - BIOS. the owner of BIOS, the CEO and therefore the one with absolute power, is unknown to the citizens of this world as of yet, though some of the higher-ups in management serve as mouthpieces to communicate to parse's citizens. BIOS wasn't always the biggest power in parse, but when they seized control of the dimension's power source - the nectar that flows in rivers into the massive city - they seized control of the entire world. BIOS controls everything, from commerce to the police force to the very air the citizens of parse breathe, and has been, for the most part, fair in its rule - though it's only a matter of time before the power goes to its head.
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    checking out the competition ξŒ• JACK SPICER ξŒ• Aug 21 2017, 05:28 AM
  • 10 topics
  • 43 replies
  • outside of the city itself, beyond the jurisdiction of the police and out of the reach of BIOS is the junkyard. here, anything broken, old, unused, forgotten gets dumped in mountains of metal and wires. years ago, no humans ventured out here, only drones that carried the unwanted junk - but eventually, inhabitants of parse began to make their way out here. the culture in the junkyard is entirely different from that in the city, most all comforts gone and law ignored. there is dirt, grunge, and broken metal - rough in everything where the city itself is smooth. dirt roads wind through mounds of damaged goods and lead to a broken-down city pieced together with relics of the past.
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