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the bazaar is the central most location of the main town of wildewall. it is here that the people of the dimension gather to enjoy a day of shopping or leisure. throughout the bazaar are the many shops that have been built on the dirt paths for as long as anyone can remember. others have stalls lining the dirt path to show off the wares they have created, or stolen in some cases. if a day of shopping isn't what you're after, there are various places of leisure. there are also a few inns in and surrounding the bazaar to offer a temporary place of rest.
the military division is, as one might imagine, the area of wildewalll that is dedicated to the protection of those who choose to live there. although no residences line these paths, it is one of the safest places to be when the sun falls below the horizon. the barracks for the soldiers, as well as the forges that create provisions for the soldiers, is located in this area. if you ever find yourself running from a bandit, run directly into this district. there is always someone there to take the lead and save a few lives.
the north division is the home of the government that rules over all of wildewall. farther up, past all of the others in the dimension, is the head house where the three leaders of wildewall hold their meetings with each other. inside the head house are actually four separate places that ensure no one grows tired of seeing another when peace must be on their minds. on either side of the head house are the farms that constantly provide the food and even transportation to the entirety of the town. it is here that the train station resides, allowing those who wish it to travel to and from other dimensions.
these homes are those that choose to live in the safety of the soldiers of wildewall, living in or very near the town. these homes reside between the north division and the bazaar. the houses themselves range from luxurious near the north division to rather sad looking shacks farther away from the town. still, it offers protection that the outside forests do not offer.
outside of the protection of the soldiers, wildewall is completely surrounded by lush forests. within these forests, there are military outposts to protect those smaller settlements that didn't wish to live in the hustle and bustle of the larger town. following paths, you may come across one of the many shrines that a resident of wildewall has built to be at one with their religious beliefs. some are active, others are simply ruins. however, not all is well in the forests. there are a few bandit camps lurking within the shadows, just waiting to take advantage of a poor, innocent soul.
travel far enough away from the safety of wildewall's main town and you will come across the fishing docks. the fishermen take pride in their work, often staying for long periods of time in order to ship back enough fresh fish to their beloved town. other than the main dirt road that leads the shipments to and from the town, the forest has surrounded the area, causing a very dangerous atmosphere to those who are brave enough to face it. after all, the bandits know how to get their food very easily.
Welcome to the multiverse. You've slipped through the ephemeral veil of gossamer that separates your own world from ours. It is a train which mysteriously brought you here. These trains also serve as our lifeblood by interconnecting our six dimensions.
Hialao is the nucleus, a modern, sunny and hospitable seaside realm; Wildewall is steeped in tradition, good for those with archaic roots and a taste for wilderness; Elestis is the fantasy land of ever-tumbling magic and whimsical imagination; Parse whirs like the massive digital machine that it is, advanced and technological.
Barrows is the breeding ground of chaos, with refrains of grunge and anachronistic crime; Tethya is the small but glorious underwater world reminiscent of Victorian times; and those who don't feel at home in any of these places, or simply like to wander, are known as Drifters.
Skin made by Julianna Codes exclusively for Gossamer. Modals Script courtesy Code. Official site templates, optional posting templates, and residual coding by Julianna Codes. Icons courtesy Font Awesome and Ionicons. Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet. Gossamer's genre-based multiversal concept must not be duplicated or mirrored elsewhere without express permission from the current owner (Dae). DO NOT RIP, INSPIRE, RECREATE, OR STEAL ANY PART OF THIS SITE.