welcome to goss!
Countless intangible veils separate all universes from each other - and from ours. The fabric of space and time is at its faintest, like gossamer, at these proximate points we share with all other realities. Interdimensional castaways are drawn to safety and arrive on a train in our core world, Hialao. The train system also serves as our lifeblood by connecting five other worlds to Hialao.

With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.

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Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.

Gossamer's genre-based multi-world concept must not be duplicated or mirrored elsewhere without express permission from the current owner and staff. Member-made content belongs to its respective creators. DO NOT RIP, INSPIRE, RECREATE, OR STEAL ANY PART OF THIS SITE.


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The Moon on the Lake ξŒ• YAKUMO YUKARI ξŒ• Aug 7 2017, 10:04 PM
  • 4 topics
  • 17 replies
  • though it's called a lake, this body of water is quite large and incredibly deep - though with the right potions, that won't make much difference to you. on the surface the water seems to change and shift colors as you look, like many things in this dimension. crystalline blues, deep purples, fiery reds; it's beautiful but almost looks dangerous. don't worry, though - if there's anything dangerous about lake amaranth it's what lies beneath it.
    trapped in your octopus hold ξŒ• MATSUNO CHOROMATSU ξŒ• Today at 04:02 am
  • 56 topics
  • 220 replies
  • the largest town in elestis -- in fact, the only real town, unless you count the merpeoples' city. iscantir is surrounded by a thick ring of ice; it's about a mile across and, unless you happen to have a pair of ice skates, pretty difficult to cross. the village is still able to be seen across the ice circle, of course, and typically the guards stationed on the inside of the ring(who always have at least a few wizards in their ranks) will ask you to identify yourself and lower a bridge if they're satisfied with your answer; otherwise there's a good chance they'll feed you to some kind of beast.
    β™” el corazΓ³n del pirata;... ξŒ• ANTONIO F. CARRIEDO ξŒ• Jul 21 2017, 08:00 PM
  • 6 topics
  • 44 replies
  • floating just south of iscantir atop a bundle of ever-white clouds is castle kiamoko, where the parliament and other government officials reside and where all of the lawmaking of elestis takes place. it isn't particularly large as there are only five parliament members; the rest of the castle's occupants are typically assistants, maids, and the like. meetings between parliament members and the people of elestis can be scheduled (walk-ins are almost always turned away) but of course it's up to you to get up there. this is precisely why many of the citizens have purchased their own flying broomstick; it pays to have these things handy.
    A Little Help ξŒ• TRICO ξŒ• Yesterday at 06:24 pm
  • 16 topics
  • 67 replies
  • perhaps it may not seem the most aptly named area of elestis -- the trees are ever-changing in color, from their roots to their branches to their leaves, much like the water of lake amaranth. it makes a spectacular show for even the older residents, and many like to venture to the outskirts of town to watch the lights in the evening. however, though there are many beautiful things in the forest, such as unicorns and fairies, if you're lucky enough to spot them, be warned that there are many mysterious (and sometimes dangerous) things that lurk here as well.
    after hours ξŒ• ARA HAAN ξŒ• Aug 19 2017, 10:42 PM
  • 2 topics
  • 4 replies
  • though it's true name is the "cavern labyrinth", locals have taken to calling the vast network of caves outside of town the vines because of the way they seem to twist together nonsensically. truthfully, it's incredibly easy to become desperately lost in the caves, with so many twisting passageways and chambers that lead up, down, and to various sides, if you aren't careful. many a townsperson has been lost to the vines and thus it's highly recommended to stay away from them. however they do hold many treasures -- it's said that ancient pirates hid their loot in the caves, and that is far from the only legend that surrounds them. needless to say that is enough to tempt many into braving their twists and turns.
    When I Saw the Sun For the ... ξŒ• MIKI SAYAKA ξŒ• Yesterday at 11:28 pm
  • 8 topics
  • 25 replies
  • this was once a place of solitude and quiet, often the perfect getaway spot for a picnic -- the hills dip down into a long stretch of grass. at least, it begins as grass, and then quickly fades into a large pond; still, it works for small groups, as there are many round sections of still-grassy earth found dotted throughout the area of water. needless to say it was a popular spot, and still is, though that's mainly on account of the many whimsical things that have gathered near this spot. namely, the carnival. if you've come for peace and quiet, you're likely to be disappointed, with the delighted noises of carnival-goers not too far away.
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