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Countless intangible veils separate all universes from each other - and from ours. The fabric of space and time is at its faintest, like gossamer, at these proximate points we share with all other realities. Interdimensional castaways are drawn to safety and arrive on a train in our core world, Hialao. The train system also serves as our lifeblood by connecting five other worlds to Hialao.

With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.

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Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.

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Tea and Trouble LEVI ACKERMAN Jun 26 2017, 04:21 AM
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  • wildewall's bazaar is home to various goods and stores, all of which are unique. some of the stores have been around for many years - even to the point of no one knowing how long they have been there. there are also stalls to buy from, but you must be wary - not all of these goods were legally obtained.
    TWO WRONGS MAKE A RIGHT RANTA Jun 23 2017, 03:15 AM
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  • despite having very little in means of technology, wildewall has some of the best entertainment to keep its citizens content. there are often public plays put on by those who wish to come up with the concept and create the props. not all of them are very good, but isn’t that a part of the entertainment value? these plays are often put on in abandoned buildings and are never in the same place every single time. you must look hard for the entertainment - or maybe it will simply find you. if a play isn't part of your interests, there are plenty of taverns that will offer a cup of alcohol to those who wish to simply forget for a few minutes.
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  • as with many villages, the only true place to have a nice bath is at the bath house - unless you wish to find a stream that isn’t dangerous. the bath house gives everyone a chance to mingle with those they might not have otherwise. it’s free to everyone and is open during all hours of the night. just remember, some people don’t enjoy those that ruin their quiet after the sun has gone down. whether it's a bath with others or a private bath when it's late, the bath house is the place to be to prevent from smelling like you've rolled in the mud for your entire life.
    ELF DIVERGENCE FENRIS Yesterday at 10:17 pm
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  • inns are one of the many large sources of income for wildewall, as they understand the need of a temporary place of rest. the innkeepers are the nicest people you’ll ever meet - as long as you pay your bill before you leave. the innkeepers chose to make their inns when all the drifters began blowing through town. why not make a profit off of those that do nothing else for wildewall? it’s a strategic plan, and one that works very well. if you are in need of a place to rest your head for the night, or even for a few days, the inns are the place you can go - for a price.
     
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