welcome to goss!
Countless intangible veils separate all universes from each other - and from ours. The fabric of space and time is at its faintest, like gossamer, at these proximate points we share with all other realities. Interdimensional castaways are drawn to safety and arrive on a train in our core world, Hialao. The train system also serves as our lifeblood by connecting five other worlds to Hialao.

With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.

Our application template was made by Juliannacodes exclusively for Gossamer. Thanks to kismet for the sidebar cookie script. Icons courtesy of Ionicons. Banner art by Pixiv user ID #122500. Free pixel icon resources sourced from various places such as pvstels, 7soul1, The Infamous Bon Bon, neonvamp, and more.

Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.

Gossamer's genre-based multi-world concept must not be duplicated or mirrored elsewhere without express permission from the current owner and staff. Member-made content belongs to its respective creators. DO NOT RIP, INSPIRE, RECREATE, OR STEAL ANY PART OF THIS SITE.

GOSSAMER
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IT'S QUIET UPTOWN ξŒ• METTATON ξŒ• Aug 3 2017, 03:36 AM
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  • the head house is the symbol of hope for wildewall - the main centre of all the work that goes on to keep the town as peaceful and prosperous as possible. the head house is actually four buildings in one. one of them is used for the meetings that go on between the three beloved leaders to ensure they are all on the same page. the other three serve as homes to those three leaders. as much as they do together, surely you don’t expect them to live and tolerate one another in the same home? if you find yourself with a problem that you want solved quickly, the head house is the place to go. of course, your pleas may fall onto deaf ears, but at least you’ll know you tried.
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    philosophy 101 ξŒ• GINKO ξŒ• Aug 19 2017, 12:41 PM
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  • on either side of the head house are the fields and pastures of wildewall. the fields are home to the crops that are grown throughout the year and given to those in the bazaar to sell for a profit. the pastures are home to the animals of wildewall - cows, sheep, pigs, horses, anything you could imagine. each of these are heavily guarded at any given time, even during hours where farmers are active, but that doesn’t mean bandits don’t slip in and out to get their own supply now and again. if you’re quick enough, and smart enough, you could make off with a bit of the food for yourself free of charge.
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  • out of place in a dimension as simple as wildewall, the train station is the only method of travel to get out of the dimension and travel to another. due to how out of place it looks, it is obvious how little the town of wildewall wished to integrate it into a part of their everyday lives. there are often train station officials around to help you through to a new dimension to explore, other times they’ll tell you to simply come back another day. it is also here that you may exchange your currency to that of wildewall’s, if you so wish to do so.
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    closes aug 26th!
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